![]() ![]() A summoner, medium, or spiritualist would be the obvious choices for this trait, but conjurers, witches, and oracles may also find it helps boost their story. This is a story-rich trait for any class, but given the sheer number of characters who have some truck with outsiders it has even more potential. If you could normally make an untrained check in this skill, you get a +2 trait bonus on the check. This trait lets you make a single Knowledge check once per day, even if you are untrained in that particular skill. Sometimes, if you're lucky, you can peek into the information it normally keeps to itself. Put simply, you were, or are, possessed by something. If your DM lets you take traits from People of The Stars, this is a solid choice. Most people need a magic item, or at least a class feature, to mimic that. As a result of your time in stasis, you receive the benefits of 8 hours of rest after sleeping for only 2 hours. Huge, construct crabs attended to you, and all the others. There were dozens of other creatures, all asleep in glass eggs. This trait states that you recently awoke in a cavern with no memory of how you got there. This one gets the side-eye from DMs on two levels it's sci-fi and offers a ridiculous benefit. This is a great trait if you're a character who depends on their mount, and you want some extra insurance that your DM won’t just drop a rock on your pony. This costs 100 gold in herbs and materials, and when it is over you receive a new horse. Perhaps the coolest feature of this trait, though, if your horse dies you can return to your people, and hold a rite for the horse's spirit. Even cooler, when you step out of a settlement and whistle, your horse arrives in 1d6 minutes. You can ride this horse bareback as if it had a saddle, and this horse can fend for itself in all but the harshest conditions. A character with Blood Steed comes from a nomadic culture, and begins play with a combat-trained light warhorse. I discovered this trait while writing my character conversion for Khal Drogo from A Song of Ice and Fire. If you've been looking for some fun traits to make your new character a little different, here are 5 you should check out. And, rarely, it's because a trait is considered the wrong genre, and is banned for being too sci-fi. Sometimes it's because they're in books your table doesn't use. Sometimes it's because those traits don't offer a big enough bonus compared to others. While there are a lot of common traits you find on characters time and time again (like Reactionary, which gives you a +2 trait bonus on Initiative checks, or Magical Knack, which increases your caster level by 2 up to your character level), there are some traits you rarely see. You can pick two, and they represent your experience in combat, society, religion, faith, and half a dozen other areas. These mini feats, as they've sometimes been called, allow you to gain small bonuses based on your character's history. One of the unique ways of mechanically fleshing out a character in Pathfinder is background traits.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |